UX – Design – Sprint – Innovation – Team lead
What I do
Collecting user insights – The best understanding of the problem is through research into the use situation
Defining the abstract – Wireframes and low-fidelity sketches enable a clear and cooperative workflow
Bringing the concept to life – High-fidelity prototypes enable quick and realistic insights
Test with end users
Solving real problems – The concept meets real-world users and their feedback enables a refined product
The Design Sprint has been an integral part in most of my work the past years. Running and facilitating +50 design sprints in various projects with different teams, has been a great way to test and iterate on important design and business questions.
Different projects and timescales requires different approaches so I have had success adapting the design sprint formula to the needs of the team and project. 5-day, 3-day, 2-day and even 2-hour design sprint variants all have merit in differing scenarios.
See my projects for specific examples of design sprints in use.
Map the problem
Pick best idea
Test with real users
Learn and iterate
Great design – Gadgets – Going outdoors – Gastronomy
UX and great design is not just a job but a state of mind. Ideas on how to optimize a confusing appliance, faucet, app or badly written sign comes to me whenever I see bad design.
Keeping up with the latest tech is a passion of mine. Be it the newest phones, IoT, Machine Learning or Sous Vide cooker. Seeing the exiting possibilities new technology brings is a great source of inspiration.
Hiking, jogging, working out, travelling and keeping active is important for a good quality of life.
Some people meditate, some watch tv, some listen to music. I cook. Trying new recipes, flavours and ingredients is similar to design work. An iterative process with testing and refining successes produces great products and great food alike.